This maybe a dumb question...
I'm trying to create a forest for my IRTC entry. I initially put in
placeholders (8000 cones and spheres) which worked fine, but now I've tried
to replace them with proper trees and I keep running out of memory. Even if
I reduce it to only 80 trees it still runs out (despite me having 512MB RAM
and a 2Gig virtual memory file).
I've tried using Splinetree and MakeTree and I get the same problem with
both. I thought that with pov if you had multiple copies of the same object
they didn't take up loads of memory, or is that only meshes?
Does anyone know how I can make a forest of 8000 trees without pov trying to
use 8000 times the memory it needs for one tree?
Any help would be much appreciated
--
Tek
http://www.evilsuperbrain.com
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